iHome iP1 is up on Apple Store. Large images here!

See product posting here.  Click images below to see large views.  Also note how the product looks with and without the grille.  The grille was a late addition to the shipping product, but both options are in the box… so if you need to child-proof it, or prefer the look with the grilles, you now have that choice.  I’ll keep mine naked… and dangerous… thanks.

iHome iP1TW481_AV2iP1 side viewiP1 rear viewTW481_AV6

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Apple iPhone OS 3.0 shines fresh light (and enmity) on A2DP Stereo Bluetooth

So it’s clear from my Google Analytics data that since the release of iPhone OS 3.0, there is a heightened interest in Bluetooth stereo audio. There is also concern about its quality, and whether it sounds like shit on purpose.

Well let me tell you, something funky is definitely going on with the Bluetooth stereo audio performance on the iPhone. Your suspicions are not unwarranted. The bottom line is that Bluetooth A2DP as implemented in the iPhone will sound like shit. Anyone with an ear (but not a preference) for audio distortion will corroborate there is a ton of it when listening to Bluetooth wireless audio on the iPhone running 3.0 OS. High frequency sounds such as symbal-hits sound like digital-ringy-thrash-crap. Awful. Un-listenable. Period.

After poking around a bit, it seems (I suspect) Apple may be short-changing users on the bitpool allocation. From an internet discussion regarding hacking BT performace via Windows registry, it is noted that the Bluetooth A2DP implementation guide outlines how to adjust over-the-air quality for A2DP:

Medium Quality
BitPool=35, SampleRate=44.1khz = 229kb/s
BitPool=33, SampleRate=48khz = 237kb/s
High Quality
BitPool=53, SampleRate=44.1khz = 328kb/s
BitPool=51, SampleRate=48khz = 345kb/s

The trade-off is of course weighed and excuted by Apple. It appears, and logic would backup, that the source device in the A2DP link is the “decider” for the bitpool. The setting, that is, that determines bitpool is embedded in the iPhone itself, rather than the receiving BT accessory.

All bitrates are not created equally

Do NOT be fooled. The bitrates you see above are not typical compression bitrates you are used to seeing in your desktop music libraries. BT doesn’t use a fancy psychoacoustic lossy compression scheme like MP3 or AAC (optional A2DP codecs, btw, but neither employed by Apple). The standard for A2DP Bluetooth uses sub-band coding (SBC) for compression. SBC is royalty-free, low complexity, low latency, and by many measures, a crude form of compression. The bitrates that apply to it do not yield the same sound quality at comparable bitrates of MP3 or AAC. Some estimates are that you require 3x the bitrate to achieve comparable quality to MP3. To highlight just how much better MP3 and AAC are consider, AAC and MP3 are not royalty free, and in spite of that, they are employed in infinitely more places, and are thus commercially acceptable. You get what you pay for, people.

Doubling down on lossy

Also keep in mind that you are *re-compressing* an audio file that has already been uncompressed from a lossy codec (MP3 or AAC). Meaning, the original CD-quality track (1411 kbps) was compressed using some (better) codec like MP3 or AAC. Do it once and the quality is very acceptable for most consumers at 192 kbps or above, even if it is mildly, and unarguably, degraded from the original source file. Here’s where A2DP gets nasty. It takes this degraded uncompressed file, and compresses it again, this time using a particularly crude compression scheme, SBC, and what you are left after wireless transmission and local uncompression in the speaker is a audio file that is ridden with tandem artifacts from daisy chaining multiple lossy encode/decode cycles. Nasty.

WWJD

Now if Apple increased the bitpool, what would happen? Would this solve all the issues with current BT audio quality? Not really. Audio quality would improve, but likely only slightly, because you still don’t conquer the tandem artifact issues. Transmission range would decrease and power consumption would increase – owing entirely to the increased use of bandwidth and its increased transmission duty cycle required to ship more data nominally.

Practical remedy

The right answer is to support MP3 or AAC via Bluetooth – possible and feasible because as mentioned, either are supported optional codecs for A2DP. This means you would not have to decompress a file that is already in the format you are sending over the air. You send it over in its orginal compressed state, then you decompress it once at the receiver. There are some non-dealbreaking implications that must be considered:

  1. The receiver must carry the cost of a royalty in order to decode the Mp3 or AAC. That’s a bummer for accessory makers. It’s not big, but it also hard to get paid for by the consumer, so it eats right into margins. What ends up happening is accessory makers will choose to only support the optional codec in a premium product offering, and run the risk of embedding the low-performance SBC option in entry level products or leaving it out altogether cause it more or less sucks.
  2. It is difficult to support BOTH Mp3 and AAC, meaning Apple would likely choose to support AAC as this is the format they sell via iTunes, and so it would make sense that they would want to offer the best audio experience with the format they are purvey. This is also something that is a bummer for consumer who for the most part still trade and burn in mp3.

Bottom line

  • My recommendation as a product developer, but more importantly as a consumer, is that Apple supports MP3 as an optional A2DP codec for the iPhone. I’ll take AAC as a second choice… but it’s more evil as there is so much music I simply won’t convert to AAC, and I will resent having to buy all my music I want to enjoy wirelessly from iTunes.
  • Consumers will reject the audio quality currently offered in the iPhone’s A2DP standard implementation.
  • Accessories will lack efficacy in their wireless audio feature, and the brands that do this will be at risk of taking the heat for the poor performance. This will hamper implementation of the feature in the accessory space.
  • These last two bullets, unaddressed, are the two major factors why I predict Bluetooth stereo audio will fade into history, which is sad, because there are dozens of engineers who’ve worked very hard to get it so close to the original vision’s intent. To see it still fall short is depressing.

Related articles from wirelessaudioblog.com: here on announcement, here on BT headphones.

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Second generation FREETALK Wireless Stereo Headset available at Skype.com

Freetalk Wireless Stereo HeadsetCompletely updated design, the Freetalk Wireless Stereo Headset is on sale at Skype.com now.

If you were feeling lucky, perhaps you took a shot at one during Engadget’s recession antidote yesterday:

Today we’ve got a FREETALK Wireless Stereo Headset along with a Skype voucher that’ll net you free calls for three whole months. The World Plan voucher will link you up anywhere in the world that Skype supports, and coming off of a trip to Central America, we can certainly say it comes in handy (and works well, to boot).

Unless you were the winner, you’re gonna want to head to Skype.com to pick yours up.

Another in a long line of Avnera-enabled headsets, I think this one’s travel-friendly folding design gives it a clear differentiator to my personal favorite, the Plantronics .Audio 995.

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Logitech Squeezebox Touch – random thoughts

New Squeezebox Touch has the potential to be a really cool little box.  I have been a fan of the concept of Squeezebox Duet since their initial launch at CES a couple years ago.  I am hesitant of anyone who build their own touch screen UIs because they are expensive, buggy, and will always look crappy next to the latest and greatest iPhone or Android phone.  Sonos is a recent example of just how lame a couple year old graphics remote compares to a simple app running on a iPod Touch or iPhone.

The use of the LCD like that on the Squeezebox Touch as a static display for ambient information or great now-playing renderings… can mitigate its otherwise general lack of utility when compared to a iPhone/Android controller surrogate.

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iHome iP1 imminent

iHome Studio Series iP1 is available for pre-order now. In production and hitting initial stores on July 1.

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iPhone 3GS “unveiled” last week on Jimmy Fallon

Nice clip of engadget managing editor, Josh Topolsky, on Jimmy Fallon doing one of those clever new clandestine advertisements… I mean, it is entertaining as Fallon’s guests are interested gadget voyeurs demographically speaking, but it’s still gotta be in someone’s marketing budget right? Endgadget’s (who did the same thing when the Pre was announced) most likely… perhaps ingratiating themselves to the industry’s newsmakers to ensure the best tips and leads continue to come their way by the likes of Palm and Apple. Or perhaps, it’s NBC + Engadget + Apple all saying it’s a win-win-win and so, go for it? I really dunno.

The long and short of the piece is that the new iPhone 3GS has some long awaited features that almost all other phones could do for, in some cases, years. Like video, cut and paste, search… but it does them in enhanced “apple-rific” ways. Video cam… wee… but it lets you edit the vids too, and post them straight to youtube. Cut and paste… whoopty… but it preserves formatting for html pastes and leverages touch interface sweetly. Search your entire phone… ta-dah… but it brings the thoroughness of Apple’s desktop Spotlight feature, and it lets you search mail out of the server in brilliantly quick fashion… try it, it’s very slick.

Admittedly, the second two of these features are available on standard 2.5G and 3G iPhones with the software update… but the rest of the 3G”S” is all about the natural progression of a hardware platform. More, better, faster, same price. It’s still basically a computer people!

So, no one should be cynical, disappointed, or overly jubilant about the 3GS. Just accept it as the next iPhone, and still the smartphone with the most incredible software that keeps it’s user experience one step ahead of the pack.

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